I am a Producer at Schell Games. I manage teams of engineers, designers, and artists to turn Virtual Reality and Augmented Reality technology into meaningful consumer products.
I have worked on games for a variety of platforms (Oculus Quest/Rift/Rift S, HTC Vive/Index, Hololens, ARKit) and input tracking methods (voice, neural, and motion). My focus ranges from user testing methodologies, helping teams make product decisions based on qualitative and quantitative user feedback, and ensuring projects are shipped within budget and time.
I enjoy writing. Writing enables me to actively learn new AR/VR concepts and document how I solve problems in game production and leadership. Feel free to reach out if you have questions or simply interested in having a discussion about these topics.
GAME PRODUCTION & LEADERSHIP
VR Playtest Best Practices Featuring Schell Games on Oculus Developer Blog, 2020
How to cut scope with user testing data, 2020
Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, New York City 2019
VR MARKET RESEARCH
Trends across top-selling multiplayer VR games, 2020
Things to consider when creating a VR game trailer, 2019