I am a Producer at Schell Games. I specialize in workflows for game development teams and player data analytics.

I am passionate about using emerging technologies and game design techniques to create fun and meaningful consumer products.


I am currently running a team of 30 devs  to deliver the sequel of "I Expect You To Die" Virtual Reality game. Over the past 5 years, I run R&D as well as product teams to build mobile games and interactive VR and AR experiences. Platforms I have worked with include Oculus Quest, Rift, Rift S, HTC Vive, Index, PSVR, Hololens, Apple AR, Google Voice Assistants, and other Motion-tracking devices.

If you are interested in game production, spatial computing, or user-generated content platforms, I'd love to hear from you. Send me an email tera.h.nguyen@gmail.com or just say hi on Twitter.



VR Playtest Best Practices Featuring Schell Games on the Facebook Oculus Developer Blog, 2020

Ten things to consider when giving a live demo of high-tech products, 2019 

Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, 2019

Internal Wiki on Best Practices for Game Creation Tools for Carnegie Mellon University, 2019

On-boarding Technical Document for CTRL-labs's brain-computer interface, 2018


How to launch a VR game, 2019 [Part 1] [Part 2] [Part 3] [Part 4] [Part 5]