I am a Producer at Schell Games, passionate in leading cross-disciplinary teams to turn Virtual Reality and Augmented Reality technologies into meaningful consumer products.

I have worked on games for a variety of platforms (Oculus Quest/Rift/Rift S, HTC Vive/Index, Hololens, ARKit) and input tracking methods (voice, neural, and motion). My focus ranges from user testing methodologies, helping teams make product decisions based on qualitative and quantitative user feedback, and ensuring projects are shipped within budget and time.

If you are interested in game production, spatial computing, or are working in this space, I'd love to hear from you. Send me an email tera.h.nguyen@gmail.com or just say hi on Twitter

Writings

I enjoy writing because it enables me to actively document how I solve problems in game production and learn new concepts in AR/VR. Feel free to reach out if you have questions or simply interested in having a discussion about these topics.


GAME PRODUCTION & LEADERSHIP

VR Playtest Best Practices Featuring Schell Games on Oculus Developer Blog, 2020

How to cut scope with user testing data, 2020

Ten things to consider when giving a live demo of high-tech products, 2019 

Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, New York City 2019

VR MARKET RESEARCH

How to launch a VR game, 2019 [Part 1] [Part 2] [Part 3] [Part 4] [Part 5]

Trends across top-selling multiplayer VR games, 2020 

Things to consider when creating a VR game trailer, 2019

Designed by Tera Nguyen