I am a Producer at Schell Games, passionate in leading cross-disciplinary teams to turn Virtual Reality and Augmented Reality technologies into meaningful consumer products.

 

Throughout the past 4 years, I have worked with R&D as well as product teams to build games for a variety of VR and AR platforms (Oculus Quest, Rift, Rift S, HTC Vive, Index, PSVR, Hololens, Apple AR, Voice Recognition, and other Motion-tracking devices). My focus is to ensure projects are shipped within scope, budget, and time while achieving their highest potential quality. I am also passionate in developing user testing methodologies and enabling teams to make product decisions based on qualitative and quantitative user data.

If you are interested in game production, spatial computing, or are working in this space, I'd love to hear from you. Send me an email tera.h.nguyen@gmail.com or just say hi on Twitter

Writings

I enjoy writing because it enables me to actively document how I solve problems in game production and learn new concepts in AR/VR. Feel free to reach out if you have questions or simply interested in having a discussion about these topics.


GAME PRODUCTION & LEADERSHIP

VR Playtest Best Practices Featuring Schell Games on Oculus Developer Blog, 2020

Ten things to consider when giving a live demo of high-tech products, 2019 

Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, New York City 2019

VR MARKET RESEARCH

How to launch a VR game, 2019 [Part 1] [Part 2] [Part 3] [Part 4] [Part 5]

Designed by Tera Nguyen