I am a Producer at Schell Games, passionate in leading cross-disciplinary teams to turn Virtual Reality and Augmented Reality technologies into meaningful consumer products.
Throughout the past 4 years, I have worked with R&D as well as product teams to build games for a variety of VR and AR platforms (Oculus Quest, Rift, Rift S, HTC Vive, Index, PSVR, Hololens, Apple AR, Voice Recognition, and other Motion-tracking devices). My focus is to ensure projects are shipped within scope, budget, and time while achieving their highest potential quality. I am also passionate in developing user testing methodologies and enabling teams to make product decisions based on qualitative and quantitative user data.
I enjoy writing because it enables me to actively document how I solve problems in game production and learn new concepts in AR/VR. Feel free to reach out if you have questions or simply interested in having a discussion about these topics.
GAME PRODUCTION & LEADERSHIP
VR Playtest Best Practices Featuring Schell Games on Oculus Developer Blog, 2020
Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, New York City 2019
VR MARKET RESEARCH