I am a Producer at Schell Games. I specialize in workflows for game development teams and player data analytics.
I am passionate about using emerging technologies and game design techniques to create fun and meaningful consumer products.
Over the past 5 years, I run R&D as well as product teams to build mobile games and interactive VR and AR experiences. Platforms I have worked with include Oculus Quest, Rift, Rift S, HTC Vive, Index, PSVR, Hololens, Apple AR, Google Voice Assistants, and other Motion-tracking devices.
GAME PRODUCTION & LEADERSHIP
VR Playtest Best Practices Featuring Schell Games on the Facebook Oculus Developer Blog, 2020
Post-Mortem: Building a transformational iPad game for political activism at the Games For Change Conference, 2019
Internal Wiki on Best Practices for Game Creation Tools for Carnegie Mellon University, 2019
VR MARKET RESEARCH