Design a 2-week narrative VR prototype with
Oculus Rift & Touch controllers
ROLE
Producer
Environment Artist
TEAM
2 Engineers
2 Artists
1 Sound Designer
DURATION
2 weeks, 2017
PLATFORM
Oculus Rift & Touch controllers
TOOLS
Maya
Unity3D
Photoshop
Illustrator
MY CONTRIBUTION
-
Script writing
-
Organized playtests and created metrics
-
Created environment art with Maya and Unity3D
-
Coordinated with a team of 5 developers
PROJECT SUMMARY
In this world, cows eat humans. The user, as a human, follows a wise companion to escape the mother cow's kitchen before being cooked into a meal.
MY PROCESS
[1] Research
[ Storyline & Platform ]
I designed unique game interactions for users to explore the virtual world with their hand controllers. I applied my interior design background to create the environment layouts that foster these interactions. I also limited the use of buttons to make it simple for players to navigate the environment while focusing on the narrative aspect of this experience.



[2] Design
I wrote a detailed story script for all team members to coordinate visuals, animations, programming, and sound effects. Click Story script to view.
Interactions map
[3] Iterate & Test
I conducted daily playtesting sessions with a total number of 20 users to iterate on the design of an escape pathway and ensure the users perform the interactions as intended.
