Design a 2-week narrative VR prototype with

Oculus Rift & Touch controllers

ROLE

Producer

Environment Artist

TEAM

2 Engineers

2 Artists

1 Sound Designer

DURATION

2 weeks, 2017

PLATFORM

Oculus Rift & Touch controllers

TOOLS

Maya

Unity3D

Photoshop

Illustrator

MY CONTRIBUTION
  • ​Script writing

  • Organized playtests and created metrics

  • Created environment art with Maya and Unity3D

  • Coordinated with a team of 5 developers

PROJECT SUMMARY

In this world, cows eat humans. The user, as a human, follows a wise companion to escape the mother cow's kitchen before being cooked into a meal. 

MY PROCESS
[1] Research

[ Storyline & Platform ]

I designed unique game interactions for users to explore the virtual world with their hand controllers. I applied my interior design background to create the environment layouts that foster these interactions. I also limited the use of buttons to make it simple for players to navigate the environment while focusing on the narrative aspect of this experience.

[ Scale ]

I designed a tiny, baby-sausage scale for the players to create the feeling of vulnerability.

Tiny = Vulnerable

[ Possible interactions ideas ] 

Many fun ideas got eliminated after a few playtests because they causes motion sickness.

[2] Design

I wrote a detailed story script for all team members to coordinate visuals, animations, programming, and sound effects. Click Story script to view.

Interest curve

Interactions map

[3] Iterate & Test

I conducted daily playtesting sessions with a total number of 20 users to iterate on the design of an escape pathway and ensure the users perform the interactions as intended. 

Before playtest
After playtest
Designed by Tera Nguyen