Designed by Tera Nguyen

Design a 2-week narrative VR prototype with

Oculus Rift & Touch controllers

ROLE

Producer

Environment Artist

TEAM

2 Engineers

2 Artists

1 Sound Designer

DURATION

2 weeks, 2017

PLATFORM

Oculus Rift & Touch controllers

TOOLS

Maya

Unity3D

Photoshop

Illustrator

MY CONTRIBUTION
  • ​Script writing

  • Organized playtests and created metrics

  • Created environment art with Maya and Unity3D

  • Coordinated with a team of 5 developers

PROJECT SUMMARY

In this world, cows eat humans. The user, as a human, follows a wise companion to escape the mother cow's kitchen before being cooked into a meal. 

MY PROCESS
[1] Research

[ Storyline & Platform ]

I designed unique game interactions for users to explore the virtual world with their hand controllers. I applied my interior design background to create the environment layouts that foster these interactions. I also limited the use of buttons to make it simple for players to navigate the environment while focusing on the narrative aspect of this experience.

[ Scale ]

I designed a tiny, baby-sausage scale for the players to create the feeling of vulnerability.

Tiny = Vulnerable

[ Possible interactions ideas ] 

Many fun ideas got eliminated after a few playtests because they causes motion sickness.

[2] Design

I wrote a detailed story script for all team members to coordinate visuals, animations, programming, and sound effects. Click Story script to view.

Interest curve

Interactions map

[3] Iterate & Test

I conducted daily playtesting sessions with a total number of 20 users to iterate on the design of an escape pathway and ensure the users perform the interactions as intended. 

Before playtest
After playtest